How does a man command his unruly crew of cutthroats, bent on action, to stand down? How does a captain take the fight out of his warfaced heavy hitters when they smell blood? He goes calm. Stops feeding the emotion.
He goes logical. He orders a slight change in direction. Not a U-turn. Not reverse course. He knows they won't hear it. Alter course. New information has arisen that needs to be assessed. Stay close to the prey, don't give up the chase, but swing around to the other side of her and make sure everything's sized up right.
It is much easier to break off the chase entirely (Surrender the fight), after taking the bloodlust out of my crew with another pass by the target. Whether I gain new intelligence on the other vessel or not.
In conversation, it looks like this.
"Wait a minute! Wait a minute! ...What the fuck are you saying?!"
I know exactly what she's saying. Give my crew just that diversion enough to delay the pounce. Or even better- make that the pounce. Give her a chance to express her position in a way I can work with, while I talk down my gang of wild-eyed assassins. Deep breaths are a valuable tool in Surrender. Overuse them with extreme prejudice.
If you tend to worry more than pick a fight, your Surrender can also be waged logically. If your crew is in fear, projecting an air of confidence is very useful. Act as if- until it comes naturally. Calm reasoning can aid in the crew's surrender of their white knuckle grasp on fear.
The worrier asks himself "Can I do anything about it?"
If yes, then do it.
If no, then the worrying must end. It must be surrendered back to the universe. Otherwise, you are poisoning yourself. And likely others.
Many will say "You can't just Logic your way out of feelings." I can. It is an act of will, in the end. One can jump anywhere, after the act of will has been secured. Logic is great from Worry because you are covering your ass before you let go. "Can anything be done?"
Check your baffles. If there's nothing that can be done, then the worry itself is the enemy. Not what you were worried about. Surrendering the need to feel in control of the reality around you is an act of will. The more you do it, the easier it becomes.
"What you resist, persists," helps people with anxiety and worry. It can be a useful mantra for the worrier. It is still wrong, in my view, but I cannot deny its utility. I would better phrase it as "We are all always casting. Your subconscious doesn't understand don't want. It only understands want. Thinking you don't want something, over and over, will magnetize it to you. Draw it closer."
If you speak your thoughts into being, you give them more weight. You also run the risk of infecting those around you while you are reinforcing unwanted patterns for your own subconscious to repeat.
Depressed people are fucked.
Depression saps will. In my book, you're pretty much fucked without will.
Unless you could actually convince them that there was a war on and we needed em. If there was some way to tell the asshole in bed that his current affliction was brought on by an enemy who designed it and is feeding upon him, would it work? His depression is induced by a matrix that wants him right where he is. If you could get him to hate that state of affairs, could you move him? If you could convince him that he was actually playing a game where he could become a fucking superhero, could the prick still be depressed? Could he find that much motivation?
Did they get him to trade his walk on part in the war for a bedroll in a cage?
I have seen the good in them, brother. They often fall, but I have seen it. There is still something worth fighting for in them. There is still time.
Perfect Thyself and ascend over the battlefield a little, before dismissing the game. At raising levels of ascension, it feels like the difficulty settings get turned down. You can stop at any time and enjoy the game, from that perspective, for the rest of your life. You can even revert, in the lower levels, if you don't like it.
In The Matrix, the Oracle tells Neo
You have the mark... but it looks like you're waiting for something.
You're next life? I don't know.
He goes logical. He orders a slight change in direction. Not a U-turn. Not reverse course. He knows they won't hear it. Alter course. New information has arisen that needs to be assessed. Stay close to the prey, don't give up the chase, but swing around to the other side of her and make sure everything's sized up right.
It is much easier to break off the chase entirely (Surrender the fight), after taking the bloodlust out of my crew with another pass by the target. Whether I gain new intelligence on the other vessel or not.
In conversation, it looks like this.
"Wait a minute! Wait a minute! ...What the fuck are you saying?!"
I know exactly what she's saying. Give my crew just that diversion enough to delay the pounce. Or even better- make that the pounce. Give her a chance to express her position in a way I can work with, while I talk down my gang of wild-eyed assassins. Deep breaths are a valuable tool in Surrender. Overuse them with extreme prejudice.
If you tend to worry more than pick a fight, your Surrender can also be waged logically. If your crew is in fear, projecting an air of confidence is very useful. Act as if- until it comes naturally. Calm reasoning can aid in the crew's surrender of their white knuckle grasp on fear.
The worrier asks himself "Can I do anything about it?"
If yes, then do it.
If no, then the worrying must end. It must be surrendered back to the universe. Otherwise, you are poisoning yourself. And likely others.
Many will say "You can't just Logic your way out of feelings." I can. It is an act of will, in the end. One can jump anywhere, after the act of will has been secured. Logic is great from Worry because you are covering your ass before you let go. "Can anything be done?"
Check your baffles. If there's nothing that can be done, then the worry itself is the enemy. Not what you were worried about. Surrendering the need to feel in control of the reality around you is an act of will. The more you do it, the easier it becomes.
"What you resist, persists," helps people with anxiety and worry. It can be a useful mantra for the worrier. It is still wrong, in my view, but I cannot deny its utility. I would better phrase it as "We are all always casting. Your subconscious doesn't understand don't want. It only understands want. Thinking you don't want something, over and over, will magnetize it to you. Draw it closer."
If you speak your thoughts into being, you give them more weight. You also run the risk of infecting those around you while you are reinforcing unwanted patterns for your own subconscious to repeat.
Depressed people are fucked.
Depression saps will. In my book, you're pretty much fucked without will.
Unless you could actually convince them that there was a war on and we needed em. If there was some way to tell the asshole in bed that his current affliction was brought on by an enemy who designed it and is feeding upon him, would it work? His depression is induced by a matrix that wants him right where he is. If you could get him to hate that state of affairs, could you move him? If you could convince him that he was actually playing a game where he could become a fucking superhero, could the prick still be depressed? Could he find that much motivation?
Did they get him to trade his walk on part in the war for a bedroll in a cage?
I have seen the good in them, brother. They often fall, but I have seen it. There is still something worth fighting for in them. There is still time.
Perfect Thyself and ascend over the battlefield a little, before dismissing the game. At raising levels of ascension, it feels like the difficulty settings get turned down. You can stop at any time and enjoy the game, from that perspective, for the rest of your life. You can even revert, in the lower levels, if you don't like it.
In The Matrix, the Oracle tells Neo
You have the mark... but it looks like you're waiting for something.
You're next life? I don't know.